![herbst on Twitter: "Getting closer to lighting/lightmaps/environment parity between @unity's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to herbst on Twitter: "Getting closer to lighting/lightmaps/environment parity between @unity's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to](https://pbs.twimg.com/media/FIlEireWYAEDXKt.jpg)
herbst on Twitter: "Getting closer to lighting/lightmaps/environment parity between @unity's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to
![After a long journey, we've officially started the last chapter of the Unity Shaders Bible. We're pleased about this since it has become our biggest project this year. Thanks for all the After a long journey, we've officially started the last chapter of the Unity Shaders Bible. We're pleased about this since it has become our biggest project this year. Thanks for all the](https://external-preview.redd.it/0NfsLHSECySIVbcKk6zFT9qR7T9rh1IJ2lmoX7Ey_pg.png?width=640&crop=smart&format=pjpg&auto=webp&s=f768fb48d7f2c167bfc8b3d0b89a58e8d0a056a8)
After a long journey, we've officially started the last chapter of the Unity Shaders Bible. We're pleased about this since it has become our biggest project this year. Thanks for all the
![The Unity Shaders Bible on Twitter: "Hey! we've created many #unity3d # shaders based on our book. Improve your game's graphics with the Unity Shaders Bible. You can see it here; ⭐️ https://t.co/QDEa1NBZ33 # The Unity Shaders Bible on Twitter: "Hey! we've created many #unity3d # shaders based on our book. Improve your game's graphics with the Unity Shaders Bible. You can see it here; ⭐️ https://t.co/QDEa1NBZ33 #](https://pbs.twimg.com/ext_tw_video_thumb/1454827047805673473/pu/img/Sx5zGR6KT8nxaRHo.jpg)